
“What? You mean to tell me not only did this title survive, but it is actually a game made by a little known Russian developer being released on the Xbox? This can’t be right.”Īnd yet, here it is, appearing out of nowhere and released in 2010 without a peep for something like $29.99 new.

A scant article published by no one in particular popped up: “The Swarm changes names to MorphX-will release for the Xbox this year.” I blink. Then, flipping through an issue of Game Informer several months back, I see on the release calendar a game called “MorphX.” I mutter, “What is this dumbness?” and Google it. Another game to scribble down in my “Will It Ever Happen?” notebook and forget about. (About halfway through, some of those dynamics change, and the humans inexplicably befriend you, and your reticle is squarely focused on just the alien scourge from that point onward.) Suffice to say, that was the whole narrative. In the game, the protagonist you play is infected with alien DNA and is simply trying to reach a hospital for medical attention (there are very few hospitals remaining at this point in time.) As you make your journey through the requisite city streets, subways, sewer tunnels, and warehouses, you slowly transform into an alien-human hybrid with enhanced powers, fighting off aliens who target you and also humans who mistake you as an alien. (Well, that and it was a Russian baby, which means I’d have to blog about it.) Apparently in “The Swarm” (it’s God-given name at that point in time), the world was overrun with Xenomorph aliens, and the game chronicled humans’ final stand in Moscow-all of this occurring 4 or 5 years after the initial invasion (so everything is pretty well apocalypt-o-sized).

#Morphx metacritic Pc#
(The game may or may not have actually been released in 2008 for PC in eastern Europe, but confirming that is tricky.) The entire affair was sci-fi clichéd enough to pique interest. Years ago, and I saw a tiny bit of a cutscene and a tinier bit of gameplay. The only reason I raise this issue: Like about 15 other people, I stumbled upon this game somewhere 2 or 3 Having said all that, the humble “MorphX” was not one of those games. Eh, I could have much more deleterious (and expensive) hobbies, I guess. Strange stuff.) Anyway, the games I dedicate myself to, I seriously ponder them before playing and then hang onto forever afterwards (for who knows what damn reason-I never replay anything). Do a bit of Google research, and you will be quite surprised by how few people actually finish the games they begin. And on this note, have you ever actually examined the completion rates of games? Marketing folks actually keep track of these things. (Or, as I suspect in most cases, not beating it. I am not one of those kiddies who buys “Dead Space 2” on Tuesday, and by Wednesday afternoon is listing it on Amazon Marketplace after beating it. It’s a silly sort of ritual that puts my game-playing way behind schedule, and it is probably a behavior that is connected to the fact that I keep a copy of every game I’ve played. Is the work schedule too tight at the moment? Am I properly focused? Are life distractions at a minimum? Is the light level right? Whatever. I’ll get them, and they’ll sit on my shelf for upwards of a year, as I wait for just the right moment/mindset/circumstance to be able to fully dedicate myself to them. There are some games I have to creep up on, especially those I’ve anticipated for a long time. Even though you now sound like an unpopular Marvel Comics superhero whose power is to activate-into-something-or-other-that-no-one-remembers, in my heart you will always be “The Swarm.” Oh “MorphX,” I knew ye and dreamed of ye before your publisher forced that stupid twelfth-hour name change on you. Without a doubt, “MorphX” (Xbox/PC, 2008-10, Russia) is the poster child for bottom-shelf, guilty pleasure gaming. Land of the Dead: Road to Fiddler's Green.
